Games have the ability to improve people’s quality of life. Not only are they intended to be entertaining, but many have a social aspect and/or are part of a particular culture or subculture. Games can provide escape from pain and from reality, as well as provide a sense of accomplishment and satisfaction. Video game developers should want their products to be used and enjoyed by as many people as possible.
The Game Accessibility Guidelines were developed through collaboration among group of video game development studios, specialists and academics. The guidelines are intended to be used as a reference by game developers to help them avoid unnecessarily excluding potential players.
The guidelines are divided into beginner, intermediate, and advanced, and each of these levels includes general suggestions as well as recommendations for consideration of gamers' motor capacities, cognition, sight, hearing, and speech. Attention is given to reach, impact, and value—that is, the number of gamers benefitted, and how great the benefit, in relation to the cost. Incorporating accessibility from the early stages of game development is generally very economical, broadening the reach of the game. Developers should familiarize themselves with the guidelines and then plan, schedule, and implement relevant recommendations. Accessibility features should be publicized, and feedback and data should be sought regarding their use.